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Creating A Unique Environment in Unreal 4 – Lunar Base Alpha Tutorial

Creating A Unique Environment in Unreal 4 – Lunar Base Alpha Tutorial

Gumroad – Creating A Unique Environment in Unreal 4 – Lunar Base Alpha Tutorial


This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!

What's inside:
14 tutorial videos - each video going over topics throughout the art process.
Unreal 4 Package/Contents - Containing the final environment.
Parent shaders and materials which can then use in your own environments.
All Textures Sets used to create the scene.
High Poly Source Files - 2 Trim sheets & Detail Decal Sheet.
Scene Files - in OBJ and FBX format.
Trim Sheet & Detail Sheet Templates.

In this tutorial I go over:
Trim design and modeling.
Vertex painting, blending between materials.
Texel Density.
Height map creation for vertex blending.
UVmapping and trim mapping techniques.
Scene building.
Lighting & Post process.
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      • GameBlueprint
      • : 00:01
        • Like
        • 0
      Were part 1 - 3?
      1. Hi!
        Sorry - all fixed
    1. Could you post the link for this?
      1. Hi
        Done - try now