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Build an Advanced 2D Platformer game in Unity

Build an Advanced 2D Platformer game in Unity

Udemy – Build an Advanced 2D Platformer game in Unity

Stretch your Unity skills further by building a feature rich 2D Platform Game

What you'll learn

By the end of this course you will know how to create a sophisticated 2D Character Controller in Unity ready for inclusion in a feature rich 2D or 2.5D style platform game.


Requirements

Prior experience of Unity and/or knowledge of programming are desirable. You will also need a copy of Unity to follow along with the tutorials.

Description

Have you ever wondered how games like Hollow Knight, Ori and the Blind Forest and Super Meat Boy are made? Have you wanted to create your own advanced platformer style game?

In this course we will build a feature rich Player Controller in Unity 3D for use in a 2D platformer style game. The aim of the course is to take you step-by-step through building a player character with multiple abilities that can be easily enabled or disabled to create Metroidvania style gameplay.

We will create a platform game in which the player can:

Double JumpWall RunWall JumpCrouch and CreepPower JumpGlideStomp

This course will be further developed over the coming months and further down the line videos on Enemy AI, game logic, environemental effectors, 2.5D graphics, shooting and melee mechanics and building for mobile devices will all be added to the course.

Also I will be taking on board requests from participants for particular features they would like to see added to the project.

Some prior experience with Unity and/or programming is desirable as we hit the ground running in this course and dive straight in to building our own custom scripts.

Course files are included which will allow you to follow along at your own pace and help you create your own amazing games!

Enjoy

Gary

Who this course is for:

This course is aimed at those with prior experience of Unity and/or programming principles who wish to develop their skills beyond the basics.
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