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Programming Touch Gestures with Unity

Programming Touch Gestures with Unity

CGCookie – Programming Touch Gestures with Unity


Developing organic and natural feeling gestures can make or break a game's chances of success. The majority of mobile games require the player to touch the screen and interact with the application. In this course Alexander Bilz will take you through setting up the Unity Remote app for android devices and teach you how to detect finger gestures such as single and double taps + swipes.
You will start out by learning how to set up the Unity Remote Application for Android. From there you will dive into exploring one finger gestures such as double taps and even swipes. Towards the end of this course Alexander will show you how to detect two finger type gestures, rotate, and pinch stretch/zoom gestures.

In this tutorial I would like to show you how to setup unity remote for Android. Unity Remote is an application for your smartphone and tablet that allows you to test your game while running in play-mode withou tdebugging on to your targetdevice after each change. Due that, your development process will be speeded up tremendously. In this video I will show the setup process from scratch. These are the key steps:

Installing the JDK
Install the Android SDK
Install the Android Unity Remote app
Necessary developer options
Tweaking the Unity project-settings
Allows you to test inputs like touches and acceleration easily. Your screen content will be also transmitted from Mac/PC onto your device. I will make heavy use of this tool in the following videos of this touch series.
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