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Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

Title: Udemy – TUnity Networking From Scratch for (Unity 5 to Unity 2018.2)


An Introduction to Unity’s UNET API

What you’ll learn

Create multiplayer games and connect Unity created applications over a network.
Understand the different roles played by servers and clients in a network.
Be able to use remote procedure calls to synchronise player-character states in a networked game.

Requirements

Before starting this course students should have experience using Unity and writing C# code.

Description

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

network configurations
IP addresses
hosting
remote procedure calls
syncing rigidbody movement
syncing animation states
playing with different player-characters
changing player-characters while connected
setting up the Unity Lobby asset
syncing variable values across scenes
setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API.
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