Unity Shader Bible.
PDF | ENG | 373 pages | 0.1.2 version.
The Unity Shaders Bible
The definitive book to learn shaders in Unity.
Introduction to the shader programming language.
Lighting, shadow, and surface.
Compute Shader, Ray Tracing, and Sphere Tracing.
Learn shaders in Unity, starting with the basics and finishing with advanced concepts.
The book includes a detailed explanation of languages like Cg, HLSL, ShaderLab, and Shader Graph.
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