SITE SEARCH

Fantasy Horde - Orc v1.32

Fantasy Horde - Orc

Fantasy Horde - Orc - download asset for Unity.

Environment used on the renders is not included in this pack.

FANTASY HORDE SERIES:
Highly optimized for mobile use or to create massive Hordes in your games!
It has an incredibly low polycount, optimized use of bones and no normal maps to work with simpler and lighter shaders.

Low Poly Orc army do your Fantasy Game with different accessories, armor and weapons.

Each model has low polygon counts and optimized textures:
-Polycount 1600 tris to 2500 tris (no gear to full gear)
-Textures: 1024x1024 (diffuse, metallic, glosiness and opacity)
-Animation: over 30

Very optimized models for mobile and massive armies.

Include some character variations that will require only one drawcall!

This pack has no normal maps, they are intend to use in games that require high level of optimizarion.

Ready to use Mecanim.

For URP use: Import the package under "Extra Content" folder.


EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

____________________________________________________________________________________________
URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
For HDRP you can follow this video:
How to convert materials to HDRP
Some packs has already been updated to allow simple conversion to URP or HDRP, (we are working to make this feature available to all packs).
____________________________________________________________________________________________
MOBILE USE:

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.

Asset version: 1.32
Download links for «Fantasy Horde - Orc»:
  • Rating:  



  • Add comment