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Hero Bow Animation Collection v2.1

Hero Bow Animation Collection

Hero Bow Animation Collection v2.1 – Unity asset

You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

Animation clips can be used with any rig type but to redirect it to custom characters must "humanoid" avatar used.

There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

There is animated bow prefab at the pack. Attach it to your character left hand or weapon mount point and position correctly. Bow have legacy animations rig setup.

Pack including :

1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.

Eva with all props: 9,841 polygons, 19,482 triangles, 10,105 vertexes. Rig: 75 bones. (2 additional bones for breast) Adam with all props: 9,900 polygons, 19,622 triangles, 10,183 vertexes. Rig: 73 bones

2. 67 animation clips for each character. 46 "on place" animation clips, plus 21 duplicates of run, walk, jump... animation clips included "root motion" data, used by Mecanim.

3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

4. Time list included. Time list:
1. MECANIM: 0 - 10 fr.,
2. Archer_COMBAT_mode: 15 - 65 fr.,
3. Archer_putBow_back: 66 - 101 fr.,
4. IDLE: 102 - 202 fr.,
5. Archer_takeBow_out: 203 - 243 fr.,
6. Archer_get_arrow_fromBack: 244 - 284 fr.,
7. Archer_charging: 285 - 325 fr.,
8. Archer_aim: 326 - 426 fr.,
9. Archer_shot_loop: 427 - 497 fr.,
10. Archer_shoting: 498 - 533 fr.,
11. Archer_dodge_backwards: 534 - 569 fr.,
12. Archer_Dodge_Jump_Backward: 570 - 595 fr.,
13. Archer_Dodge_Jump_Left: 596 - 621 fr.,
14. Archer_Dodge_Jump_Right: 622 - 647 fr.,
15. Archer_duck_below_high_swing: 648 - 683 fr.,
16. Archer_Hit_from_back: 684 - 719 fr.,
17. Archer_Hit_from_front: 720 - 755 fr.,
18. Archer_Knocked_backward: 756 - 797 fr.,
19. Archer_Down_back: 798 - 838 fr., 20. Archer_Recover_from_knocked_backward: 839 - 879 fr.,
21. Archer_Knocked_forward: 880 - 908 fr.,
22. Archer_Down_forward: 909 - 937 fr.,
23. Archer_Recover_from_knocked_forward: 938 - 970 fr.,
24. Archer_aiming_up_45_d: 971 - 1071 fr.,
25. Archer_shot_loop_45up: 1072 - 1142 fr.,
26. Archer_aim_fromLeft_toRight: 1143 - 1233 fr.,
27. Archer_aim_fromUp_toDown: 1234 - 1324 fr.,
28. Archer_strife_left: 1329 - 1364 fr.,
29. Archer_strife_left_Aim: 1369 - 1404 fr.,
30. Archer_strife_right: 1409 - 1444 fr.,
31. Archer_strife_right_Aim: 1449 - 1484 fr.,
32. Archer_walk_Combat: 1489 - 1534 fr.,
33. Archer_walk_get_arrow_fromBack: 1535 - 1580 fr.,
34. Archer_walk_charging: 1581 - 1626 fr.,
35. Archer_walk_Aim: 1627 - 1672 fr., 36. Archer_walk_shot_Loop: 1673 - 1728 fr., 37. Archer_walk_shoting: 1729 - 1774 fr., 38. Archer_walk_Aim_leftRight: 1779 - 1869 fr., 39. Archer_walk_Aim_UpDown: 1874 - 1964 fr.,
40. Archer_walking_back: 1969 - 2004 fr.,
41. Archer_Die_knocked_backward: 2009 - 2026 fr.,
42. Archer_Die_knocked_forward: 2031 - 2048 fr.,
43. Archer_Dying: 2053 - 2118 fr.,

44. RM_Archer_Dodge_Jump_Backward: 2123 - 2148 fr.,
45. RM_Archer_Dodge_Jump_Left: 2153 - 2178 fr.,
46. RM_Archer_Dodge_Jump_Right: 2183 - 2208 fr.,
47. RM_Archer_Knocked_backward: 2213 - 2254 fr.,
48. RM_Archer_Knocked_forward: 2259 - 2287 fr.,
49. RM_Archer_strife_left: 2292 - 2327 fr.,
50. RM_Archer_strife_left_Aim: 2332 - 2367 fr.,
51. RM_Archer_strife_right: 2372 - 2407 fr.,
52. RM_Archer_strife_right_Aim: 2412 - 2447 fr., 53. RM_Archer_walk_Combat: 2452 - 2497 fr.,
54. RM_Archer_walk_get_arrow_fromBack: 2502 - 2547 fr.,
55. RM_Archer_walk_charging: 2552 - 2597 fr.,
56. RM_Archer_walk_Aim: 2602 - 2647 fr.,
57. RM_Archer_walk_shot_Loop: 2652 - 2707 fr.,
58. RM_Archer_walk_shoting: 2712 - 2757 fr.,
59. RM_Archer_walk_Aim_leftRight: 2762 - 2852 fr.,
60. RM_Archer_walk_Aim_UpDown: 2857 - 2947 fr.,
61. RM_Archer_walking_back: 2952 - 2987 fr.,
62. RM_Archer_Die_knocked_backward: 2992 - 3009 fr.,
63. RM_Archer_Die_knocked_forward: 3014 - 3031 fr.,

64. Archer_run_combat: 3036 - 3062 fr.,

65. RM_Archer_run_combat: 3067 - 3093 fr.,

66. Archer_aim_fromLefUp_toLeftDown: 3098 - 3158 fr.,
67. Archer_aim_fromRightUp_toRightDown: 3163 - 3223 fr.,

Asset version: 2.1
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