UFPS is the battle-tested FPS solution for Unity! UFPS first appeared on the Asset Store in 2012 and has been evolving ever since. Tens of thousands of users have used UFPS to successfully create their ultimate first person shooter!
UFPS is a professional, kinematic character controller designed to include the smoothest first person controls and to excel in all areas: PC, mobile, console, AI, networking, and VR.
This package includes shooter and throwable weapons with a first person perspective.
✔️Unique Features UFPS contains many unique features not typically found in other first person controllers - from the spring system which allows for fluid, procedural first person animations to the ability system that allows you to add new functionality without changing any of the core components. Other unique features include being able to change the gravity direction or the time scale on a per-character basis.
✔️Continuous Development Version 2.2 is nearing completion and this update contains many exciting features. Major features include a drive ability, magic items, first person split screen, and integration with our upcoming inventory system asset.
✔️Exceptional Quality and Modularity Many assets try to do too much. The entire focus of the UFPS is to be a great character controller. The modular design allows for integrations with assets that excel in other areas.
✔️Just Getting Started? Use the videos to get an overview of the system and then hit the ground running with the Character and Item Builder. You'll have a new character exploring your world in seconds.
✔️Advanced User? You'll love the modular design and customization that the controller offers. More than 275 pages of documentation explains how the system works.
✔️Community Our controllers have been constantly evolving since 2012 and have an exciting future planned. Join our community to see where we are headed!
✔️Features - Kinematic Character Controller - First Person Camera Controller - Dynamic Gravity System - Advanced Moving Platform System - Extensible Ability System - Supports Dual Wielding - Procedural Spring Animations - Full Body Awareness - Supports Universal Render Pipeline - Visible Trajectory Curve - Inverse Kinematics (IK) - Wide Variety of Shootable Weapons - Dynamic Effects with Surface System - Virtual Controls - Pickup Objects - Damage System - Spawn System - Object Pooler - Build Characters and Items in Seconds - AI Integration with Behavior Designer - 275+ Pages of Documentation - Tutorial Videos
✔️Abilities Abilities allow you to add or remove functionality without having to change the core controller classes. The following abilities are included: - Align to Ground - Align to Gravity Zone - Damage Visualization - Die - Fall - Generic - Height Change - Idle - Interact - Item Pullback - Lean - Jump - Move Towards - NavMesh Movement - Pickup Item - Quick Start - Quick Stop - Quick Turn - Ragdoll - Restrict Position - Restrict Rotation - Revive - Ride - Rideable - Slide - Speed Change - Stop Movement Animation - Target Orbit
✔️Integrations - A* Pathfinding Project - Adventure Creator - Behavior Designer - Control Freak - DestroyIt - Dialogue System - Easy Touch - Final IK - FPS Mesh Tool - InControl - Love/Hate - Playmaker - Quest Machine - Rewired - UMA