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Pre-Integrated Skin Shader

Pre-Integrated Skin Shader

A physically based skin shader that strives for a good balance between ease of use, performance and realism.

features:
- Pre-integrated diffuse scattering using configurable diffusion profiles.
- Artist friendly setup and easy tweaking with sliders.
- Physically based specular lighting and Unity 5 reflection probes.
- Per pixel Spherical Harmonics lighting with sub-surface scattering. This includes light probes, Unity 5's real time Global Illumination and Image Based Lighting.
- Translucency/back-scattering.
- Shadow penumbra scattering.
- Ambient occlusion with sub-surface scattering.
- Shader Model 2.0 / OpenGL-ES 2.0 fallback (limited, see the manual for details).
- Optimized and scalable.
- Full source code with comments. Per request access to git repository and issue tracker.
- No scripts required at runtime, just the shader.
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