All in one bundle! This pack includes: ✓ Volumetric Fog & Mist 2 for Universal Rendering Pipeline (New Asset!) ✓ Volumetric Fog & Mist for Builtin Pipeline ✓ Dynamic Fog & Mist for Builtin pipeline and also for Post Processing Stack v2.
Volumetric Fog & Mist 2 is a complete redesign of Volumetric Fog & Mist, written from scratch for Universal Rendering Pipeline, with a focus on fog areas which makes it easier to use and performant.
Features:
• Fog areas: create any number of fog areas, of any size and features. • Fog voids: now you can create several fog voids easily in the scene making holes into the fog. • Multiple point lights: which can illuminate the fog with additional global controls for intensity and range. • Native URP directional shadows including cascade option. • Fog of war with interactive editor which allows you to paint, clear or color the fog areas with a brush or using scripting. • Sun light diffusion and specular effects. • Wind speed and direction. • Turbulences. • Profile based: create and share settings among multiple fog areas or scenes. • Fly-through-clouds: create floating clouds which can be crossed. • Works in SceneView as in GameView. • Volume based rendering: it does not use Post Processing Stack. It's not a camera effect. • Simple workflow: add fog volumes as you would create and move/scale gameobjects. • Optional custom depth prepass render feature to account for specific transparent object support like lakes, ocean, rivers, etc.
Requirements:
Volumetric Fog & Mist 2 (URP): • Unity 2019.3.0 or later. • Universal Rendering Pipeline 7.1.8 or later.
Volumetric & Dynamic Fog & Mist for Built-in: • Unity 2018.3.0 or later.