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Cloth Dynamics v1.7.3

Cloth Dynamics

Download Unity Asset – Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.


Some parts of the C# source code depend on Unity's Burst package.

Links:

Documentation

Support

Win Build Demo

Mac Build Demo

Features:

- One of the fastest GPU based cloth simulations.

- Unified solution for character clothing.

- GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)

- Cloth interaction with unity colliders based on SDF calculations.

- Quicker loading times with pre-cached data.

- Per cloth adjustable solver data.

- Simple LOD system to fade between skinned mesh and cloth sim.

- Cloth proxies: drive high resolution meshes using low-res simulations.

- Independent compression, stretch and bend constraints.

- Cloth can collide with itself and other cloth pieces.

- Supports all standard Unity colliders plus stretched spheres and round cones.

- Automatic camera culling.

- Mesh collision with a point-to-point system (using vertices or triangles).

- Mobile support (only primitive collisions e.g. spheres, cubes,... ).

- Full source code included.

- No WebGL Support!

Easy-to-use integrated editor tools:

- Automatic character setup for bone-driven colliders.

- Fast Vertex painter and vertex color transfers.

- Garment tool to create cloth in Unity.

Asset version: 1.7.3
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