Update (1.9): Version 1.9 brings many fixes and improvements to Final IK:
- Added the Baker, a powerful new tool for baking IK to Humanoid, Generic and Legacy animation clips. - Added LOD levels to VRIK. - VRIK tested on the new Oculus Quest hardware. - Updated documentation.
Please see the Release Notes for the full list of update details. Final IK 1.9 is fully compatible with PuppetMaster 0.9 and Unity 2017/2018/2019 versions.
What can I do with Final IK? Take a look at over 30 (and counting) demo videos on YouTube.
What does it contain? VRIK Baker Full Body Biped IK Biped IK CCD IK Multi-effector FABRIK Look-At IK Aim IK Arm IK Leg IK Limb IK Rotation Limits Grounder Interaction System CCDIKJ, AimIKJ - Multithreaded solvers based on AnimationJobs + 62 Demo scenes with example scripts for all components
How does it perform? Desktop Mobile VR
Technical Overview - Works with Humanoid, Generic and Legacy rigs - Tested on Standalone, WebGL, IOS, Android and all VR platforms including Oculus Quest - Full source code included - Custom undoable inspectors and scene view handles for each component - Warning system to safeguard from null references and invalid setups - Optimized for great performance - Modular, easily extendable. Compose your own custom character rigs - HTML documentation, fully commented code and tooltipped components - Tested on a wide range of characters