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Alzheimer LightShafts 2 v2.9.1

Alzheimer LightShafts 2 v2.9.1

Alzheimer Lightshafts 2: Will break previous Alzheimer LightShafts(1) packages! Delete older packages before importing this one!

Rewritten from the ground up in C#. Designed with the focus on intuitive and flexible usability.

LightShafts is back and stronger than ever. The cleaner interface will please old and new users alike!

Highly optimized, using as much shared meshes and materials as possible!

Create dynamic light shafts that collide realtime during run-time or "Bake" them to gain an even greater performance boost!

A lot of users requested a less confusing interface. So the clutter of settings in previous versions has been replaced in favor of a simple transform tool that handles every aspect automatically.

Users can simply place a generator, drag the direction and distance to adjust angle/spread, and forget about all the struggles in the world.

You can choose between 2 casting modes: the good old "Square cast" which uses rows along the X and Y axis to determine the amount of shafts spawned. Or "Mesh mode" in which each vertex position represents a shaft spawn location. Creating the possibility of beautiful complex shaft placements(for example light breaking through a forest).

LightShafts 2 gives that extra ambient boost of light presence in any scene.
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