Polygonal Culling v1.2
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Polygonal Culling - a tool designed to optimize Your game. Polygonal Culling reduces the number of vertices and triangles per frame, by culling invisible polygons.
The main idea - it cut the mesh with a large number of triangles into smaller meshes for efficient culling. Do not worry, You will not get a large number of Draw Calls, because it uses Static Batching.
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