NEW!: TGS now supports mesh-based terrain (any mesh really!)
Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.
Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? Or do you simply want an interactive grid over any mesh? This is the perfect asset for that!
- Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode). - Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types. - Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh. - Change visibility, color or texture of cells from Unity editor with the integrated grid editor. - Produces highly optimized grid mesh with reduced vertex count. - Two levels of regions: cells and territories. - Fastest selectable and highlighting system for both cells and territories. - Coloring and fade out support for both cells and territories. - A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles. - Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...) - Get neighbours or cells in range according to crossing cost, max steps or cell group masks - LOS (Line of Sight) functions. - Easy rectangle selection of cells. - Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ... - Control the visibility of individual cells using API or alpha texture mask. - Define territories using a color texture or the embedded grid editor! - More than 20 demo scenes included with useful sample code!
** Technical Features ** - Can work alone or with Unity terrain object. - Works with orthographic and perspective cameras. - Compatible with Standard, LWRP and HDRP. - Unity 5.5, 5.6, 2017, 2018 and 2019 compatible. - Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells. - Full source code included (C#).