proTile Map Editor 2.6 is a great tool for building various maps for your games and now with runtime support you can make building games.
Features - Different brushes - mass placement, all snap, paint. - Objects of any size - snap any tiles anywhere. - Runtime support - Create runtime building games, full API for customisation. - Tile-Connections - connect roads, walls and similar automatically. - Custom Patterns - build once, place multiple times. - Performance and size optimizations - combines meshes, reduces size for you. - Layers - will help you to manage your maps. - Tile Picker - filter / pick tiles right in the scene with (RMB/LMB + F). - Easy to load and use - load maps in the editor, at runtime or stream dynamically. - Procedural support - generate maps from code. - Tile randomizer - Auto tile and rotation randomization. - Different camera setups - Fits different 3D/2D type of games. - Export to OBJ - Export Map or anything in the scene to OBJ. - Custom Pivots / Snaps - Setup Custom Pivot size, snap size via component. - Terrain & 360 snap support - currently in alpha. - Editor for easy tile setup - categorise your tiles. - Tiles & Examples - All Tiles & Examples from screenshots & Videos are included. - Grids - 2D, 3D grid support. - All platform support. - Open source, examples, documentation and much more! - Tiles & Examples - All Tiles & Examples from screenshots & Videos are included. - Grids - 2D, 3D grid support. - All platform support. - Open source, examples, documentation and much more!