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Atlas3D Toolkit for NGUI v1.7

Atlas3D Toolkit for NGUI

Atlas3D gives you only 1 DRAWCALL
with textured & lightmapped meshes in Unity

Now you can:
- TEXTURE your meshes with NGUI* Sprite Atlas
- modify PIVOT point
- change SCALE
- add color TINT
- REPAIR Unity lightmapping
and keep 1 DRAWCALL without static batching!!!

All features are scriptable.

Limitations:
- Unity will do dynamic batching on meshes that have not more than 300 vertices, scale of 1 and the same material.
- Skinned meshes are not compatible with Atlas3D because they are not batching at all even with the same material as other objects.
- Tilling is not supported. I am working on a solution in the next beta but it is not production ready.

Components were tested on NGUI 3.0.8, Unity 3.5.7 & 4.3, PC, Mac, iOS (iphone4s&ipad2), Android (GalaxyS2) There is legacy version for NGUI 2.6.3 with basic features.

Asset version: 1.7
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