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Gizmos

Gizmos

Runtime Gizmos are the runtime 3D controls that are used to manipulate items in the scene. Unlike transform handles, gizmos does not modify transformation of objects. They are used to modify colliders, bounding boxes and properties of light and audio sources instead. All gizmos, their base classes, rendering classes and shaders can be found in Assets/Battlehub/RTGizmos folder.

This asset is part of Runtime Editor

Features:
♥ Box, Sphere, Capsule collider gizmos;
♥ Point, Spot, Direct light gizmos;
♥ Audio Source, Reverb Zone gizmos;
♥ SkinnedMeshRenderer gizmo;
♥ Undo & Redo;
♥ Extensible base classes;
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    1. Why only hitfile? very bad