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Volumetric Audio v1.1.8

Volumetric Audio

Unity sounds only emanate from a single point source. This is great for explosions and footsteps, but quite often you need something more advanced.

Volumetric Audio is an easy to use package that allows you to define boxes, spheres, capsules, paths, or meshes that sounds can emanate from.

• Cross Platform - Works on all platforms and devices.

• Easy To Use - Simply attach the VA_Sphere component to your spheres, VA_Mesh to your meshes, VA_AudioSource to your audio sources, and link them together!

• Full Source Code - Like all my other assets, full C# code is included.

• Audio Reverb Zones (NEW) - Works great to turn normal Audio Reverb Zones into volumetric ones.

• Compound Shapes - If your volume can't be defined by just one shape, easily combine as many as you like to form a compound shape.

• Volumetric & Hollow (NEW) - Your sounds don't have to be volumetric - by enabling IsHollow, you can force the sound to emanate from the shell of your shapes.

• Mesh Baking (NEW) - If your game uses complex meshes that emit sound, you can bake them in the editor or at runtime for better performance.

• Excluded Shapes (NEW) - If you want to add pockets of silence inside your volumetric shapes, then you can just add those shapes to the ExludedShapes list.

• Occlusion (NEW) - If you want some objects to block sound then you can easily achieve this with Occlusion Groups.

Asset version: 1.1.8
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