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Ultimate Fog of War v1.6

Ultimate Fog of War

ULTIMATE FOG OF WAR is a complete Fog of War solution for any kind of game. It is highly customizable, reliable and easy to use. Thanks to threading, it is also very fast and enables you to use hundreds of Units even on mobile. It comes with all necessary Shaders and only requires a few clicks to set it up. For games that don’t use Terrain, it is possible to set up ULTIMATE FOG OF WAR with only a few lines of code.

How it works:
First you have to define an area in which Fog of War will be calculated. Every REVEALER in this area will ‘cast light’ onto the map. The light can be blocked, using STATIC, HEIGHT or DYNAMIC BLOCKERS. The result will be stored in a global texture that Shaders can use to darken or lighten Objects. This is more precise than using a plane to display fog while being faster than projected Fog of War.

All necessary Terrain Shaders are included in this bundle:

-Terrain Shaders (Diffuse, Standard, Specular)
-Terrain Details
-Speed Tree & Speed creator
-Water

On top of that, the documentation contains a SHADER ADAPTION GUIDE for Vertex and Fragment programs and Surface Shaders. New Shaders can be created using the provided SHADER TEMPLATES.

Asset version: 1.6
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