- Synchronous/Asynchronous slice; - Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider; - Skinned mesh support (beta version) - Easy to extend; - Very fast algorithm (just look comments); - Smart optimization. So after slice you will not see any redundant triangles or vertex due to slice; - Slice by plane; - Slice by knife (examples).