Automatic Level Designer means a world generation pipeline through graph nodes passing data to each other along with embedded AI to automatically generate procedural content and place assets in scene.
SRP (HDRP, URP aka LWRP scriptable render pipelines) support is on the way.
⚡ Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra
⚡ High performance vegetation & object rendering using GPU Instancing & compute shaders
⚡ Supported platforms ranging from mobiles to high-end devices based on graph pipeline
⚡ Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets
⚡ Massive collection of plug & play art content compatible with TerraWorld rendering system
⚡ Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels... and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games...
• Detailed worlds using real-world elevation, satellite imagery & landcover data • Natural Erosion & Terrace filters • Outputs slope, flow, aspect & normal masks • Advanced splatmapping & texturing • Outputs water, trees, grass... regions from online landcover data • Day Night cycle with auto dynamic lighting throughout the entire scene • Advanced Clouds Rendering with semi-volumetric representation • Volumetric Atmospheric Scattering • Volumetric Global Fog • Volumetric Horizon Fog • Global Procedural Snow • Wind Simulation • Water Shader with auto flowmapping • Compatible with Unity’s Post Processing • Automatic Lake, River, Ocean & Sea generation • TerraMesh: mesh from terrain based on defined slope/height range • Automatic Cache system to work in offline and faster iterative world generation • No sign-up needed in external websites or sources