⚡ Look Animator is component which animates procedurally head and neck/spine bones to simulate real behaviour of body for looking at choosed position or object.
☄️ This animator will bring much more life into your characters and creatures! Giving more impression that they're real! Easy to setup, easy to controll, easy to customize.
⚙ Don't worry about performance! You can run many Look animators simultaneously even on mobile without loosing FPS. Also if you use Optimizers you can let yourself use even more look animators!
✍ Component works with all the rigs in unity, namely: Generic, Humanoid, Legacy or anything else. With visual friendly inspector and it's functionality you can set up whole component in few clicks! (auto head bone search, auto arms search)
● Includes interactive demo scenes ● Includes full source code ● Easy setup with extended inspector window ● Works with humanoid and animal skeletons ● "Bird Mode" to simulate alternative animation ● Automated mechanics for finding bones ● Easily change to momentum targets ● Blend look animation with source animation ● Highly optimized ● Use "Bones' compensation" feature to prevent unnatural arms rotation when looking up or down ● Use "Animate with source" feature to keep whole animations motion, very helpful when you need to aim at target and play hit/shot animation, also using it during run or even idle animation makes it look more natural ● Turn off/on component with smooth transition by using one method ● Make look animation more soft with "Ultra Smoother" feature