If you use Unity to make movies, or wan't to export a high quality animation of your project into a video - Deckard Renderer is for you! It is made to overcome most of the problems in realtime graphics. -Render videos from your Unity project without spatial or temporal aliasing issues. Result can be both soft or sharp based on your needs -Simulate a behaviour of real life cinematographic or video cameras - from color to optical features of most advanced analog or digital cameras used in TV and cinema production. -Use Physically Modelled Natural Depth of Field based on Syntethic Aperture technology - with natural looking bokeh -Use Physically Modelled Natural Motion Blur for a smooth motion feeling at cinematic framerates -Make any realtime light emit soft diffuse shadows -It plays well when used together with Unity Post Processing Stack or any other post processing effect. It will smooth any unstable image effect and remove noise from it -It doesn't require usage of any custom shaders or materials -Deckard adds the ability to create custom multipass shaders that can be used for materials such as hair, car paints or skin shaders -Deckard is compatible with Amplify Shader -Supports Timeline -Supports Cinemachine -Supports HDRP (experimental) -Exports to PRORES MOV video files or MP4 -Supports motion blur for skinned meshes (only for Unity 2018.3 or greater) -Tilt Shift effect -Uses progressive rendering in Editor -Supports motion blur on particle systems -Has a feature to take screenshots from editor, with the ability to capture depth maps for Facebook 3D posts -Auto focus function (with definable autofocus speed)
Important Note: Deckard doesn't render in realtime and is suited only for exporting images or movies.
*Deckard Render is still in developement, and it will be adding new features ** Deckard Render is best when used with modern hardware GFX cards