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Ragdoll dismemberment system v2.1

Ragdoll dismemberment system

Ragdoll dismemberment system – download Unity asset

This system allows to dismember any skinned mesh without additional preparation in external 3D software.
Features:
- This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
- LOD group auto-duplication for fragments (if skinned mesh has LOD group)
- Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
- Supports any kind of ragdoll (human, robot, animal etc.)
- Effects customization (broken electronics for robots, green meat for aliens etc.)

Contains example scene with configured human and dog.

Known limitations:
- System doesn't work on WebGL platform as it uses multithreading for dismember operations.

Asset version: 2.1
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