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Physically Based Area Lights - redLights 2.0 v2.3.3

Physically Based Area Lights - redLights 2.0

The redLights 2.0 package is the definitive lighting solution for realtime area lights in Unity3D.

Compatible with Unity 5.0 & Unity 5.0 Personal

Features:

Supported emitter types:
- Rectangular emitter
- Spherical emitter
- Disk emitter
- Tube emitter
- IES emitter. For details check the docs below.

Other features:
- Supports the new physically based
Standard Shader
- Support for Enlighten realtime GI
- Deep editor integration
- IES light profile integration
- Custom falloff curves
- Works in Forward & Deferred Shading
rendering path
- Works on Windows / Mac

Roadmap for future updates:
- Shadow support. The current version does NOT support shadows!!! We are working on it, but it is NOT included in this version!

- Support for textured emitter (Spheres & Discs). The current version includes textured emitter for rectangular light sources. In an upcoming release we will implement texture support for sphere as well as disc emitter.

Asset version: 2.3.3
Download links for «Physically Based Area Lights - redLights 2.0»:
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