- AAA look of terrain at great framerates - 8 POM textures with self shadowing in 1 pass - Hard, well defined blending between detail maps - Physically based shading (Unity PBR model) - Unity5.3 ready - Tessellation (DX11, openGL4) - Advanced dynamic snow (with glitter) - Triplanar with PM shading - Global color/normal maps - Terrain holes system - Advanced dynamic water features - Emission masks (dry surfaces & fluid - lava) - Caustics - And more...
Editor features: - Built-in geometry blend toolset for seamless merge terrain with your geometry - Built-in splat composition tools - Realtime LOD & feature set adjustment - Can be used on both terrain and arbitrary mesh
Includes new standalone RTP shaders that works out-of-the-box on any mesh including Voxel Terrains solutions (while any simplistic mesh with normals is enough).