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TPS Character System


Complex product consisting of weapons system, player's camera, locomotion and multiplayer logic.

Weapons System

Support different pictures of weapons recoil, spread and damage.
Weapon Direction System controls rotation of weapon and angles for aim offset. Weapon will always look where a sight is aimed.
Support rifles, shotguns, pistols and sniper rifles.
Primary and secondary weapons. Support auto, burst, single and autosingle weapons fire types.
Weapons Pickups.
Melee attack.


Character Locomotion & Cover System

Support main states of locomotion: walk, sprint, crouch, minizoom, death , jump.
Support climb and jump over of low covers.
Special Character State “Near Wall”. This state solve the problem of shooting from jamb of wall.
Animated swap and hide of the weapon.
The character can be with weapon or without weapon.
Smooth start and stop of movement.


Player's Camera

The player's camera has many modes for different states of a character.
Customizable transition between camera modes.
Camera mirror.


Basic AI. This ai have the opportunity to find targets, check and find nearest target and shoot. Also, it can move.

Main menu with lobby logic.

Supported full network replicated of all systems. Based only on blueprints.
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