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AI Spline-Based Movement System v1.1.3 (4.27)

AI Spline-Based Movement System

Download Unreal Engine Asset – AI Spline-Based Movement System.


What is this plugin used for?

This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?

Add plugin's actor component to your Pawn/Character
Add just two nodes/behavior tasks from it to your logic
Tune it's params (which all has description) as you want
That's all

Features:

Easy to setup, no coding skills required
Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
Compatible both with Characters and Pawns
Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100 actors)
Has fully commented code - hundreds of lines of comments
Code is fairly flexible for inheritance and your further code modifications

Asset version: 1.1.3 (4.27)
Download links for «AI Spline-Based Movement System»:
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