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Public Hallway Pack v4.25

Public Hallway Pack



Public Hallway Pack – download Unreal Engine asset. A fully customizable modular environment pack featuring damage and grime effects.


Use this modular kit to build your level from scratch - or simply use the library of props to add detail to an existing project.

This pack would be a perfect starting point for a variety of locations: school, hospital, office building, headquarters - the possibilities are endless.

Custom damage and grime sliders allow for integration into a wide variety of locales. These sliders can be controlled individually, or universally using a Material Parameter Collection.
Technical Details

Features:

Fully customizable material instances allow for control of: grime, damage, color, roughness, wall and floor patterns, and more.
Modular mesh pieces snap together for quick iteration.
Includes simple blueprints of assembled meshes for even quicker placement (ie, doors placed in door frames with correctly positioned pivot points).
Timeline animations for doors and light switches (ready for player interaction).
Forward Rendering now supported for Unreal Engine verions 4.20+ (see documentation)

Texture Sizes:

Mostly 2k textures, all resizable to suit your needs. A few smaller meshes use 512MB and 256MB textures for better texel density.


For product support or to report bugs, please post on the Unreal Forums - Public Hallway Pack post.


Collision: Mostly simplified box collisions; some auto-generated where more detail was required.

Triangle Count: See Documentation

LODs: No custom LODs. (Most meshes have a relatively low triangle count; if LODs are needed, Unreal's auto-generation works well).

Number of Meshes: 71

Number of Materials and Material Instances: 14 base materials, 56 Material Instances

Number of Textures: 140

Supported Development Platforms: Win, Mac, VR

Supported Target Build Platforms: Win, Mac, VR

Asset version: 4.25
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    1. This file is missing a folder can it be reuploaded
      1. Hi!
        Just checked - all OK. More details