An Ancient Cistern environment which uses advanced tessellated displacement in conjunction with vertex paint, mesh LODs, BSP 'boxing', minimalist instanced geometry and textures to achieve a high level of detail with lower performance overhead.
This environment includes many custom materials and techniques that you can dissect and utilize in your own project. Technical Details * Physically-Based Rendering: Yes * Texture Size (please list textures for each resolution): 4096x, 2048x, 1024x, 512x and 32x * Collision: Yes, auto-generated * Vertex Count: * LODs: Yes, 3 * Number of Meshes: 51 * Number of Materials and Material Instances: 83 * Number of Textures: 112 * Engine Compatibility: 4.11 * Intended Platform: Desktop, Console, VR * Platforms Tested: Desktop and VR * Documentation Included: No * Important\Additional Notes: The flames on the torches are actually a video file which is automatically played in a PIE session via blueprint but in order for them to show up while editing you must right click the Movies/Flame01 Media Player file and click Play