This material set is used for rain flow effect on surfaces like glass windows or solid surfaces.
Material has 2 types of usage:
1. For vertical surfaces that let the rain flow down (Rain_flow_material)
2. For horizontal surfaces that rain fall on them (Ground_rain_normal_overlay)
Technical Details
Installation: Copy the archive content to your unreal project content folder.
Follow the steps on this video: https://www.youtube.com/watch?v=TxjYz9l3WX8
General flow speed: Set 0 to stop all flowing.
Mask general flow speed: If general flow speed is not 0, this will set the general speed of vertical flow piles.
Bottom layer flow speed: Set 0 to stop 1/3 of drops.
Bottom mask flow speed: This will set the partial speed of vertical flow piles on bottom layer. Set it 0 to hide 1/3 of vertical flows.
Middle layer flow speed: Set 0 to stop 1/3 of drops.
Middle mask flow speed: This will set the partial speed of vertical flow piles on middle layer. Set it 0 to hide 1/3 of vertical flows.
Top layer flow speed: Set 0 to stop 1/3 of drops.
Top mask flow speed: This will set the partial speed of vertical flow piles on top layer. Set it 0 to hide 1/3 of vertical flows.
IOR: Index of refraction value
Opacity-control: Material opacity value
Specular amount: Material specular value
Static speed: This value will set the flow speed of tiny drops between static drops.
Static drop on?: Set it to 1 for horizontal surfaces that has no flow. (General flow speed must also set to 0)
Static drop speed: This is the refresh rate of changing positions of the drops which looks like rain fall on surface.
UV multiplier: Tile multiplier of the general Material.
Download links for «Animated Rain/Waterdrop Material»: