SITE SEARCH

Parallax Occlusion Brick Materials Vol.1 v4.15-4.22

Parallax Occlusion Brick Materials Vol.1





A pack of 12 Parallax Occlusion Mapping (POM) Brick Materials in 4K resolution for the use in any game or architectural project.

This pack also includes all 12 materials as Basic Material without POM in 4K resolution.



Version 1.1 (01/22/2019):

added 6 materials
increased resolution to 4K (you can change the max displayed resolution easily inside UE4)
added support for UE4 4.15
combined roughness and height in one map + added ambient occlusion map


Adjustable variables inside each POM material instance:


Texture Tiling (seamless tiling of all materials)
Normal Intensity
Roughness Intensity
POM Intensity (Height Ratio, how deep the height map is in relation to its width, makes the material look deeper)
Min Steps (how many steps will be used when looking downward at the material. Typically fewer steps are required.)
Max Steps (how many steps will be performed at glancing angles. Typically more steps are necessary.)

Technical Details

Features: POM Brick Materials

Number of Materials:

2 Master material ( 1 basic master material and 1 POM master material)
24 Instance materials ( 12 basic material instances and 12 POM material instances)

(All materials are in 4K resolution)


Number of Textures:

Total number of Textures 36
12 base color maps in 4096x4096
12 normal maps in 4096x4096
12 RAOH maps (roughness, ambient occlusion and height combined in one map) in 4096x4096


Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac


Engine Compatibility: 4.15 - 4.22

Intended Platform: PC, Mac

Platforms Tested: Windows

Documentation Included: No


The "Showcase" demo level has the additional content listed below:

2 Static Meshes

Asset version: 4.15-4.22
Download links for «Parallax Occlusion Brick Materials Vol.1»:
  • Rating:  



  • Add comment
    1. admin, please update the latest version of this pack:
      https://game-asset.cc/unreal/blueprints/966-physical-waterr-surface-2.html

      sorry for comment here but I can't comment on that post