CelEdge - Cel Shading Outline Post Process v4.26

CelEdge - Cel Shading Outline Post Process

CelEdge – Cel Shading Outline Post Process – download Unreal Engine asset.

Package includes 1 Post Process material with around 200 instructions

Outlines are robust and naturally vary in width, large distances are thicker and short are thin

Your choice of outline color or you can base it off the scene's color

Cel shading available in two forms, a two-tone with a gradient blend, and a band based also with a variable sharpness gradient blend

Fully commented nodes (short descriptions)

Includes sample scene and meshes


Make sure you have a post process volume in the level with 'unbound' or 'infinite extent' checked

add the material as a post process asset

you may need to change from temporalAA Anti Aliasing as it creates flickering (FXAA recommended)

Adjust the variables as you see fit, be sure to back up a copy to reference default values


global thickness
edge tolerance
edge gradient
'Cel' Shading
Banding or Two-tone
gradient sharpness (pow nodes)
shadow adjustment (also see your lights' settings)
responds to all/any lights
transparency isn't erased (see included glass example)
Set Compare to 1 to see original side-by-side with end result

Asset version: 4.26
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