Contains 364 StaticMeshs and others assets to facilitate the development of a project and create the blocking of your levels. Modular architecture, interact, lights, pipes, landscape mesh, vehicles, Buildings...
This pack includes several modular assets and props to facilitate the development of a project with unreal engine 4 create the blocking of your levels.
Props:
101 Architecture 55 Barriers 25 Doors windows and frames 8 Buildings 18 Pipes 18 Lights 13 Interact props 32 Industrial 14 Vehicles 20 Small objects 5 Weapons 5 Furniture 16 Road elements 3 Restroom 4 Landscapes mesh 31 Other and extra
If you want new models or you have advice you can contact me here: [email protected]
The pack also contains several Blueprints for automatic doors, text display, decal, [...]
The sounds in the pack are free and downloadable here: https://www.dropbox.com/sh/j4cxd8btkyuj0vh/AABT1Iwr1EPq5o3b7sIxobCga?dl=0 / https://youtu.be/nh9RHc0uqDs Technical Details
Features:
Modular Assets Blocking Low poly
Texture Sizes:
2048x2048 128*128
Scaled to Epic skeleton: Yes
Collision: Yes, custom, LandMesh are per-poly
Vertex Count: Varied, average 184, max 4096
LODs: Yes, automatically generated with Lod groups
Number of Meshes: 368
Number of Materials: 10
Number of Materials Instances: 24
Number of Textures: 26
Supported Development Platforms: All
Documentation: No
Additional info:
For correctly snap modular mesh with angles like SM_WallRoundedCorner_400x400_45d or SM_PipeBigTurn_15d you need set rotation grid angle to 15 degrees. The floor mesh are raised by 2 cm to avoid texture doubling when placing a wall underneath. The character need a Capsule Radius at or under 45 for door frames In orthogonal view the meshs seems broken due to the lod display, you can disable lod by uncheck "LOD Parenting" in Show > Advanced > LOD Parenting. There are two versions of textures, with text and without text. Use MPC_BlockingTextureSwitch for switch. Textures resolution enlarged to 2048px (Turn LOD Bias to 1 for 1024px).