AAA quality M4A1 with VFX, 4K textures, animations, and sounds.
Description
M4A1 with modules - 10.3 (260mm) and 14.5 (370mm) barrels, rear sight A2 and carry handle. Ready to use in FPS projects. M4A1 can be used with any set of arms, but I included animations using the default UE4 FPS arms, rigged to the Epic Skeleton for easy compatibility.
Demonstration video.
18 character animations:
5 shoots
Reload
Reload, when clip is empty
Switch fire mode auto/single
Equip/Unequip
Walk animation
Sprint animation
Idle animation
Idle animation to AIM.
Jump idle
Jump end
Blocking idle
8 weapon animations:
Equip
Fire
Switch fire mode auto/single
Reload
Reload, when clip is empty
Idle
Empty idle
19 sounds:
Close shots
Details to close shots
Reloading
Reloading
Switch fire mode.
Echo to close shots (small to auto fire and long to one shot)
Technical Details
Texture Sizes: 4096x4096, 2048x2048, 1024x1024, 512x512, 256x256
Scaled to Epic skeleton: Yes
Collision:
M4A1 base - Yes, custom
M4A1 parts - No
Bullet - No
5.56x45 Shell- No
Player (Mannequin Arms) - Yes, custom
Objects on Demo level - Yes, custom
Vertex Count:
M4A1 (base)- 17376
10.3 inch barrel - 801
14.5 inch barrel - 901
Rear sight A2 - 2780
Rear sight carry handle - 3414
Clip (Stanag)- 1379
Stock - 3300
Bullet - 12
5.56x45 Shell - 303
Player (Mannequin Arms) - 11448
Objects on Demo level - from 4 to 9749
Number of Meshes:
22 for objects on Demo level
1 for player (Mannequin Arms)
8 for M4A1
1 for 5.56x45 Shell
1 for bullet
Number of Materials and Material Instances:
1 for M4A1 and barrels
1 for Clip (Stanag)
1 for Stock
1 for Rear sight A2
1 for Rear sight carry handle
4 for effects
1 for 5.56x45 Shell
1 for bullet
5 for player (Mannequin Arms)
21 for objects on Demo level
Number of Textures:
3 for M4A1 and barrels
3 for 5.56x45 Shell
3 for Clip (Stanag)
3 for Stock
3 for Rear sight A2
3 for Rear sight carry handle
4 for effects
9 for objects on Demo level
2 for player (Mannequin Arms)
Number of Audio Waves: 19
Number of Audio Cues: 2
Download links for «USA Weapon M4A1»: